#include "shared.hpp" #ifdef TEST_SCREENS uint8_t input_buffer[3 * input_buffer_pixels]; // up to depth 24 uint8_t output_row_mono_buffer[max_row_width / 8]; // buffer for at least one row of b/w bits uint8_t output_row_color_buffer[max_row_width / 8]; // buffer for at least one row of color bits uint8_t mono_palette_buffer[max_palette_pixels / 8]; // palette buffer for depth <= 8 b/w uint8_t color_palette_buffer[max_palette_pixels / 8]; // palette buffer for depth <= 8 c/w uint16_t rgb_palette_buffer[max_palette_pixels]; // palette buffer for depth <= 8 for buffered graphics, needed for 7-color display #endif