btclock_v3/src/lib/led_handler.hpp

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4.1 KiB
C++

#pragma once
#include <Adafruit_NeoPixel.h>
#include <Arduino.h>
#include <freertos/FreeRTOS.h>
#include <freertos/task.h>
#include <memory>
#include "lib/shared.hpp"
#include "lib/webserver.hpp"
#ifndef NEOPIXEL_PIN
#define NEOPIXEL_PIN 34
#endif
#ifndef NEOPIXEL_COUNT
#define NEOPIXEL_COUNT 4
#endif
// LED effect constants
const int LED_FLASH_ERROR = 0;
const int LED_FLASH_SUCCESS = 1;
const int LED_FLASH_UPDATE = 2;
const int LED_EFFECT_CONFIGURING = 10;
const int LED_FLASH_BLOCK_NOTIFY = 4;
const int LED_EFFECT_START_TIMER = 5;
const int LED_EFFECT_PAUSE_TIMER = 6;
const int LED_EFFECT_HEARTBEAT = 7;
const int LED_EFFECT_WIFI_WAIT_FOR_CONFIG = 100;
const int LED_EFFECT_WIFI_CONNECTING = 101;
const int LED_EFFECT_WIFI_CONNECT_ERROR = 102;
const int LED_EFFECT_WIFI_CONNECT_SUCCESS = 103;
const int LED_EFFECT_WIFI_ERASE_SETTINGS = 104;
const int LED_PROGRESS_25 = 200;
const int LED_PROGRESS_50 = 201;
const int LED_PROGRESS_75 = 202;
const int LED_PROGRESS_100 = 203;
const int LED_DATA_PRICE_ERROR = 300;
const int LED_DATA_BLOCK_ERROR = 301;
const int LED_EFFECT_NOSTR_ZAP = 400;
const int LED_FLASH_IDENTIFY = 990;
const int LED_POWER_TEST = 999;
// Do Not Disturb mode settings
struct DNDTimeRange {
uint8_t startHour;
uint8_t startMinute;
uint8_t endHour;
uint8_t endMinute;
};
class LedHandler {
public:
static LedHandler& getInstance();
// Delete copy constructor and assignment operator
LedHandler(const LedHandler&) = delete;
LedHandler& operator=(const LedHandler&) = delete;
void setup();
void setupTask();
bool queueEffect(uint effect);
void clear();
void setLights(int r, int g, int b);
void setLights(uint32_t color);
void saveLedState();
void restoreLedState();
QueueHandle_t getTaskQueue() const { return ledTaskQueue; }
Adafruit_NeoPixel& getPixels() { return pixels; }
// DND methods
void setDNDEnabled(bool enabled);
void setDNDTimeBasedEnabled(bool enabled);
void setDNDTimeRange(uint8_t startHour, uint8_t startMinute, uint8_t endHour, uint8_t endMinute);
bool isDNDActive() const;
bool isTimeInDNDRange(uint8_t hour, uint8_t minute) const;
// DND getters
bool isDNDEnabled() const { return dndEnabled; }
bool isDNDTimeBasedEnabled() const { return dndTimeBasedEnabled; }
uint8_t getDNDStartHour() const { return dndTimeRange.startHour; }
uint8_t getDNDStartMinute() const { return dndTimeRange.startMinute; }
uint8_t getDNDEndHour() const { return dndTimeRange.endHour; }
uint8_t getDNDEndMinute() const { return dndTimeRange.endMinute; }
// Effect methods
void rainbow(int wait);
void theaterChase(uint32_t color, int wait);
void theaterChaseRainbow(int wait);
void lightningStrike();
void blinkDelay(int d, int times);
void blinkDelayColor(int d, int times, uint r, uint g, uint b);
void blinkDelayTwoColor(int d, int times, const uint32_t& c1, const uint32_t& c2);
#ifdef HAS_FRONTLIGHT
void frontlightFlash(int flDelayTime);
void frontlightFadeInAll();
void frontlightFadeOutAll();
void frontlightFadeIn(uint num);
void frontlightFadeOut(uint num);
std::vector<uint16_t> frontlightGetStatus();
void frontlightSetBrightness(uint brightness);
bool frontlightIsOn() const { return frontlightOn; }
void frontlightFadeInAll(int flDelayTime, bool staggered = false);
void frontlightFadeOutAll(int flDelayTime, bool staggered = false);
void frontlightFadeIn(uint num, int flDelayTime);
void frontlightFadeOut(uint num, int flDelayTime);
void initializeFrontlight();
#endif
private:
LedHandler(); // Private constructor for singleton
void loadDNDSettings();
static void ledTask(void* pvParameters);
Adafruit_NeoPixel pixels;
TaskHandle_t ledTaskHandle;
QueueHandle_t ledTaskQueue;
uint ledTaskParams;
// DND members
bool dndEnabled;
bool dndTimeBasedEnabled;
DNDTimeRange dndTimeRange;
#ifdef HAS_FRONTLIGHT
static constexpr uint16_t FL_FADE_STEP = 25;
bool frontlightOn;
bool flInTransition;
#endif
};
// Global accessor function
inline LedHandler& getLedHandler() {
return LedHandler::getInstance();
}